/* SevSeg Counter Example Copyright 2017 Dean Reading Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. This example demonstrates a very simple use of the SevSeg library with a 4 digit display. It displays a counter that counts up, showing deci-seconds. */ #include "SevSeg.h" SevSeg sevseg; //Instantiate a seven segment controller object void setup() { byte numDigits = 4; byte digitPins[] = {2, 3, 4, 5}; byte segmentPins[] = {6, 7, 8, 9, 10, 11, 12, 13}; bool resistorsOnSegments = false; // 'false' means resistors are on digit pins byte hardwareConfig = COMMON_ANODE; // See README.md for options bool updateWithDelays = false; // Default. Recommended bool leadingZeros = false; // Use 'true' if you'd like to keep the leading zeros sevseg.begin(hardwareConfig, numDigits, digitPins, segmentPins, resistorsOnSegments, updateWithDelays, leadingZeros); sevseg.setBrightness(90); } void loop() { static unsigned long timer = millis(); static int deciSeconds = 0; if (millis() - timer >= 100) { timer += 100; deciSeconds++; // 100 milliSeconds is equal to 1 deciSecond if (deciSeconds == 10000) { // Reset to 0 after counting for 1000 seconds. deciSeconds=0; } sevseg.setNumber(deciSeconds, 1); } sevseg.refreshDisplay(); // Must run repeatedly } /// END ///