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/* SevSeg Library
Copyright 2017 Dean Reading
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
This library allows an Arduino to easily display numbers in decimal format on
a 7-segment display without a separate 7-segment display controller.
Direct any questions or suggestions to deanreading@hotmail.com
See the included readme for instructions.
https://github.com/DeanIsMe/SevSeg
CHANGELOG
Version 3.3.0 - February 2017
Added the ability to keep leading zeros. This is now an extra
parameter in the begin() function.
Version 3.2.0 - December 2016
Updated to Arduino 1.5 Library Specification
New display function - no longer consumes processor time with delay()
Now supports hexadecimal number printing
The decimal point can now be omitted with a negative decPlaces
decPlaces is now optional in setNumber
Alphanumeric strings can be displayed (inaccurately) with setChars()
Removed #define RESISTORS_ON_SEGMENTS. Now a begin() input
Can now blank() the display
Version 3.1 - September 2016
Bug Fixes. No longer uses dynamic memory allocation.
Version 3.0 - November 2014
Library re-design. A display with any number of digits can be used.
Floats are supported. Support for using transistors for switching.
Much more user friendly. No backwards compatibility.
Uploaded to GitHub to simplify any further development.
Version 2.3; Allows for brightness control.
Version 2.2; Allows 1, 2 or 3 digit displays to be used.
Version 2.1; Includes a bug fix.
Version 2.0; Now works for any digital pin arrangement.
Supports both common anode and common cathode displays.
*/
#include "SevSeg.h"
#define BLANK_IDX 36 // Must match with 'digitCodeMap'
#define DASH_IDX 37
static const long powersOf10[] = {
1, // 10^0
10,
100,
1000,
10000,
100000,
1000000,
10000000,
100000000,
1000000000
}; // 10^9
static const long powersOf16[] = {
0x1, // 16^0
0x10,
0x100,
0x1000,
0x10000,
0x100000,
0x1000000,
0x10000000
}; // 16^7
// The codes below indicate which segments must be illuminated to display
// each number.
static const byte digitCodeMap[] = {
// GFEDCBA Segments 7-segment map:
B00111111, // 0 "0" AAA
B00000110, // 1 "1" F B
B01011011, // 2 "2" F B
B01001111, // 3 "3" GGG
B01100110, // 4 "4" E C
B01101101, // 5 "5" E C
B01111101, // 6 "6" DDD
B00000111, // 7 "7"
B01111111, // 8 "8"
B01101111, // 9 "9"
B01110111, // 65 'A'
B01111100, // 66 'b'
B00111001, // 67 'C'
B01011110, // 68 'd'
B01111001, // 69 'E'
B01110001, // 70 'F'
B00111101, // 71 'G'
B01110110, // 72 'H'
B00000110, // 73 'I'
B00001110, // 74 'J'
B01110110, // 75 'K' Same as 'H'
B00111000, // 76 'L'
B00000000, // 77 'M' NO DISPLAY
B01010100, // 78 'n'
B00111111, // 79 'O'
B01110011, // 80 'P'
B01100111, // 81 'q'
B01010000, // 82 'r'
B01101101, // 83 'S'
B01111000, // 84 't'
B00111110, // 85 'U'
B00111110, // 86 'V' Same as 'U'
B00000000, // 87 'W' NO DISPLAY
B01110110, // 88 'X' Same as 'H'
B01101110, // 89 'y'
B01011011, // 90 'Z' Same as '2'
B00000000, // 32 ' ' BLANK
B01000000, // 45 '-' DASH
};
// Constant pointers to constant data
const byte * const numeralCodes = digitCodeMap;
const byte * const alphaCodes = digitCodeMap + 10;
// SevSeg Constructor
/******************************************************************************/
SevSeg::SevSeg()
{
// Initial value
ledOnTime = 2000; // Corresponds to a brightness of 100
numDigits = 0;
prevUpdateIdx = 0;
prevUpdateTime = 0;
resOnSegments = 0;
updateWithDelays = 0;
}
// begin
/******************************************************************************/
// Saves the input pin numbers to the class and sets up the pins to be used.
// If you use current-limiting resistors on your segment pins instead of the
// digit pins, then set resOnSegments as true.
// Set updateWithDelays to true if you want to use the 'pre-2017' update method
// That method occupies the processor with delay functions.
void SevSeg::begin(byte hardwareConfig, byte numDigitsIn, byte digitPinsIn[],
byte segmentPinsIn[], bool resOnSegmentsIn,
bool updateWithDelaysIn, bool leadingZerosIn) {
resOnSegments = resOnSegmentsIn;
updateWithDelays = updateWithDelaysIn;
leadingZeros = leadingZerosIn;
numDigits = numDigitsIn;
//Limit the max number of digits to prevent overflowing
if (numDigits > MAXNUMDIGITS) numDigits = MAXNUMDIGITS;
switch (hardwareConfig) {
case 0: // Common cathode
digitOn = LOW;
segmentOn = HIGH;
break;
case 1: // Common anode
digitOn = HIGH;
segmentOn = LOW;
break;
case 2: // With active-high, low-side switches (most commonly N-type FETs)
digitOn = HIGH;
segmentOn = HIGH;
break;
case 3: // With active low, high side switches (most commonly P-type FETs)
digitOn = LOW;
segmentOn = LOW;
break;
}
digitOff = !digitOn;
segmentOff = !segmentOn;
// Save the input pin numbers to library variables
for (byte segmentNum = 0 ; segmentNum < 8 ; segmentNum++) {
segmentPins[segmentNum] = segmentPinsIn[segmentNum];
}
for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
digitPins[digitNum] = digitPinsIn[digitNum];
}
// Set the pins as outputs, and turn them off
for (byte digit = 0 ; digit < numDigits ; digit++) {
pinMode(digitPins[digit], OUTPUT);
digitalWrite(digitPins[digit], digitOff);
}
for (byte segmentNum = 0 ; segmentNum < 8 ; segmentNum++) {
pinMode(segmentPins[segmentNum], OUTPUT);
digitalWrite(segmentPins[segmentNum], segmentOff);
}
setNewNum(0, 0); // Initialise the number displayed to 0
}
// refreshDisplay
/******************************************************************************/
// Turns on the segments specified in 'digitCodes[]'
// There are 4 versions of this function, with the choice depending on the
// location of the current-limiting resistors, and whether or not you wish to
// use 'update delays' (the standard method until 2017).
// For resistors on *digits* we will cycle through all 8 segments (7 + period),
// turning on the *digits* as appropriate for a given segment, before moving on
// to the next segment.
// For resistors on *segments* we will cycle through all __ # of digits,
// turning on the *segments* as appropriate for a given digit, before moving on
// to the next digit.
// If using update delays, refreshDisplay has a delay between each digit/segment
// as it cycles through. It exits with all LEDs off.
// If not using updateDelays, refreshDisplay exits with a single digit/segment
// on. It will move to the next digit/segment after being called again (if
// enough time has passed).
void SevSeg::refreshDisplay() {
if (!updateWithDelays) {
// Exit if it's not time for the next display change
if (micros() - prevUpdateTime < ledOnTime) return;
prevUpdateTime = micros();
if (!resOnSegments) {
/**********************************************/
// RESISTORS ON DIGITS, UPDATE WITHOUT DELAYS
// Turn all lights off for the previous segment
for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
digitalWrite(digitPins[digitNum], digitOff);
}
digitalWrite(segmentPins[prevUpdateIdx], segmentOff);
prevUpdateIdx++;
if (prevUpdateIdx >= 8) prevUpdateIdx = 0;
byte segmentNum = prevUpdateIdx;
// Illuminate the required digits for the new segment
digitalWrite(segmentPins[segmentNum], segmentOn);
for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
if (digitCodes[digitNum] & (1 << segmentNum)) { // Check a single bit
digitalWrite(digitPins[digitNum], digitOn);
}
}
}
else {
/**********************************************/
// RESISTORS ON SEGMENTS, UPDATE WITHOUT DELAYS
// Turn all lights off for the previous digit
for (byte segmentNum = 0 ; segmentNum < 8 ; segmentNum++) {
digitalWrite(segmentPins[segmentNum], segmentOff);
}
digitalWrite(digitPins[prevUpdateIdx], digitOff);
prevUpdateIdx++;
if (prevUpdateIdx >= numDigits) prevUpdateIdx = 0;
byte digitNum = prevUpdateIdx;
// Illuminate the required segments for the new digit
digitalWrite(digitPins[digitNum], digitOn);
for (byte segmentNum = 0 ; segmentNum < 8 ; segmentNum++) {
if (digitCodes[digitNum] & (1 << segmentNum)) { // Check a single bit
digitalWrite(segmentPins[segmentNum], segmentOn);
}
}
}
}
else {
if (!resOnSegments) {
/**********************************************/
// RESISTORS ON DIGITS, UPDATE WITH DELAYS
for (byte segmentNum = 0 ; segmentNum < 8 ; segmentNum++) {
// Illuminate the required digits for this segment
digitalWrite(segmentPins[segmentNum], segmentOn);
for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
if (digitCodes[digitNum] & (1 << segmentNum)) { // Check a single bit
digitalWrite(digitPins[digitNum], digitOn);
}
}
//Wait with lights on (to increase brightness)
delayMicroseconds(ledOnTime);
//Turn all lights off
for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
digitalWrite(digitPins[digitNum], digitOff);
}
digitalWrite(segmentPins[segmentNum], segmentOff);
}
}
else {
/**********************************************/
// RESISTORS ON SEGMENTS, UPDATE WITH DELAYS
for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
// Illuminate the required segments for this digit
digitalWrite(digitPins[digitNum], digitOn);
for (byte segmentNum = 0 ; segmentNum < 8 ; segmentNum++) {
if (digitCodes[digitNum] & (1 << segmentNum)) { // Check a single bit
digitalWrite(segmentPins[segmentNum], segmentOn);
}
}
//Wait with lights on (to increase brightness)
delayMicroseconds(ledOnTime);
//Turn all lights off
for (byte segmentNum = 0 ; segmentNum < 8 ; segmentNum++) {
digitalWrite(segmentPins[segmentNum], segmentOff);
}
digitalWrite(digitPins[digitNum], digitOff);
}
}
}
}
// setBrightness
/******************************************************************************/
void SevSeg::setBrightness(int brightness) {
brightness = constrain(brightness, 0, 100);
ledOnTime = map(brightness, 0, 100, 1, 2000);
}
// setNumber
/******************************************************************************/
// This function only receives the input and passes it to 'setNewNum'.
// It is overloaded for all number data types, so that floats can be handled
// correctly.
void SevSeg::setNumber(long numToShow, char decPlaces, bool hex) //long
{
setNewNum(numToShow, decPlaces, hex);
}
void SevSeg::setNumber(unsigned long numToShow, char decPlaces, bool hex) //unsigned long
{
setNewNum(numToShow, decPlaces, hex);
}
void SevSeg::setNumber(int numToShow, char decPlaces, bool hex) //int
{
setNewNum(numToShow, decPlaces, hex);
}
void SevSeg::setNumber(unsigned int numToShow, char decPlaces, bool hex) //unsigned int
{
setNewNum(numToShow, decPlaces, hex);
}
void SevSeg::setNumber(char numToShow, char decPlaces, bool hex) //char
{
setNewNum(numToShow, decPlaces, hex);
}
void SevSeg::setNumber(byte numToShow, char decPlaces, bool hex) //byte
{
setNewNum(numToShow, decPlaces, hex);
}
void SevSeg::setNumber(float numToShow, char decPlaces, bool hex) //float
{
char decPlacesPos = constrain(decPlaces, 0, MAXNUMDIGITS);
if (hex) {
numToShow = numToShow * powersOf16[decPlacesPos];
}
else {
numToShow = numToShow * powersOf10[decPlacesPos];
}
// Modify the number so that it is rounded to an integer correctly
numToShow += (numToShow >= 0) ? 0.5f : -0.5f;
setNewNum(numToShow, decPlaces, hex);
}
// setNewNum
/******************************************************************************/
// Changes the number that will be displayed.
void SevSeg::setNewNum(long numToShow, char decPlaces, bool hex) {
byte digits[numDigits];
findDigits(numToShow, decPlaces, hex, digits);
setDigitCodes(digits, decPlaces);
}
// setSegments
/******************************************************************************/
// Sets the 'digitCodes' that are required to display the desired segments.
// Using this function, one can display any arbitrary set of segments (like
// letters, symbols or animated cursors). See setDigitCodes() for common
// numeric examples.
//
// Bit-segment mapping: 0bHGFEDCBA
// Visual mapping:
// AAAA 0000
// F B 5 1
// F B 5 1
// GGGG 6666
// E C 4 2
// E C 4 2 (Segment H is often called
// DDDD H 3333 7 DP, for Decimal Point)
void SevSeg::setSegments(byte segs[])
{
for (byte digit = 0; digit < numDigits; digit++) {
digitCodes[digit] = segs[digit];
}
}
// setChars
/******************************************************************************/
// Displays the string on the display, as best as possible.
// Only alphanumeric characters plus '-' and ' ' are supported
void SevSeg::setChars(char str[])
{
for (byte digit = 0; digit < numDigits; digit++) {
digitCodes[digit] = 0;
}
for (byte digitNum = 0; digitNum < numDigits; digitNum++) {
char ch = str[digitNum];
if (ch == '\0') break; // NULL string terminator
if (ch >= '0' && ch <= '9') { // Numerical
digitCodes[digitNum] = numeralCodes[ch - '0'];
}
else if (ch >= 'A' && ch <= 'Z') {
digitCodes[digitNum] = alphaCodes[ch - 'A'];
}
else if (ch >= 'a' && ch <= 'z') {
digitCodes[digitNum] = alphaCodes[ch - 'a'];
}
else if (ch == ' ') {
digitCodes[digitNum] = digitCodeMap[BLANK_IDX];
}
else {
// Every unknown character is shown as a dash
digitCodes[digitNum] = digitCodeMap[DASH_IDX];
}
}
}
// blank
/******************************************************************************/
void SevSeg::blank(void) {
for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
digitCodes[digitNum] = digitCodeMap[BLANK_IDX];
}
refreshDisplay();
}
// findDigits
/******************************************************************************/
// Decides what each digit will display.
// Enforces the upper and lower limits on the number to be displayed.
void SevSeg::findDigits(long numToShow, char decPlaces, bool hex, byte digits[]) {
const long * powersOfBase = hex ? powersOf16 : powersOf10;
const long maxNum = powersOfBase[numDigits] - 1;
const long minNum = -(powersOfBase[numDigits - 1] - 1);
// If the number is out of range, just display dashes
if (numToShow > maxNum || numToShow < minNum) {
for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
digits[digitNum] = DASH_IDX;
}
}
else {
byte digitNum = 0;
// Convert all number to positive values
if (numToShow < 0) {
digits[0] = DASH_IDX;
digitNum = 1; // Skip the first iteration
numToShow = -numToShow;
}
// Find all digits for base's representation, starting with the most
// significant digit
for ( ; digitNum < numDigits ; digitNum++) {
long factor = powersOfBase[numDigits - 1 - digitNum];
digits[digitNum] = numToShow / factor;
numToShow -= digits[digitNum] * factor;
}
// Find unnnecessary leading zeros and set them to BLANK
if (decPlaces < 0) decPlaces = 0;
if (!leadingZeros) {
for (digitNum = 0 ; digitNum < (numDigits - 1 - decPlaces) ; digitNum++) {
if (digits[digitNum] == 0) {
digits[digitNum] = BLANK_IDX;
}
// Exit once the first non-zero number is encountered
else if (digits[digitNum] <= 9) {
break;
}
}
}
}
}
// setDigitCodes
/******************************************************************************/
// Sets the 'digitCodes' that are required to display the input numbers
void SevSeg::setDigitCodes(byte digits[], char decPlaces) {
// Set the digitCode for each digit in the display
for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
digitCodes[digitNum] = digitCodeMap[digits[digitNum]];
// Set the decimal place segment
if (decPlaces >= 0) {
if (digitNum == numDigits - 1 - decPlaces) {
digitCodes[digitNum] |= B10000000;
}
}
}
}
/// END ///