MUD.hs/app/Main.hs

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Haskell
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2024-05-18 01:47:18 +00:00
-- app/Main.hs
import Text.Printf (printf)
import MUD (updated, getPF, wme)
import RandomUtils (generateUniformPoints, generateNormalPoints)
import Data.List (elemIndex)
import Data.Maybe (fromJust)
main :: IO ()
main = do
let f = id
let numData = 100
let mesh = [-1, -0.995 .. 1]
lam_lg <- generateUniformPoints 1000 (-1.0, 1.0)
let trueValue = 0.2
let noiseLevel = 0.15
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noise <- generateNormalPoints numData 0 noiseLevel
let d = replicate numData trueValue
let noisyData = zipWith (+) d noise
let g x = wme (f x) noisyData noiseLevel
let q = getPF g lam_lg
let v = updated g q mesh
-- print $ v
let maxIndex = fromJust $ elemIndex (maximum v) v
let mudPoint = mesh !! maxIndex
putStrLn $ printf "For (true = %f with sigma = %f and N = %d), the MUD point from mesh is: %f" trueValue noiseLevel numData mudPoint