ui: replace emoji playback icons with SVG, restyle pressure controls
- All 5 playback buttons now use inline SVG triangles/bars — no more emoji rendering on iOS/Android - Pause icon in togglePlay() also switches to SVG - Radio mode toggle becomes a segmented pill control (own row, full width) - Piece/Board checkboxes each get their own tap-friendly row (min 2.5rem tall)
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@ -263,9 +263,12 @@
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// --- Playback ---
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const ICON_PLAY = '<svg width="16" height="16" viewBox="0 0 16 16" fill="currentColor"><polygon points="3,2 13,8 3,14"/></svg>';
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const ICON_PAUSE = '<svg width="16" height="16" viewBox="0 0 16 16" fill="currentColor"><rect x="3" y="2" width="4" height="12"/><rect x="9" y="2" width="4" height="12"/></svg>';
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function togglePlay() {
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playing = !playing;
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document.getElementById("btn-play").innerHTML = playing ? "▮▮" : "▶";
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document.getElementById("btn-play").innerHTML = playing ? ICON_PAUSE : ICON_PLAY;
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if (playing) {
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playTimer = setInterval(() => {
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if (currentIndex >= gameData.frames.length - 1) {
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@ -4,7 +4,7 @@
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Chess Pressure</title>
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<link rel="stylesheet" href="/static/style.css?v=21">
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<link rel="stylesheet" href="/static/style.css?v=22">
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<link rel="stylesheet" href="https://unpkg.com/@chrisoakman/chessboardjs@1.0.0/dist/chessboard-1.0.0.min.css">
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</head>
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<body>
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@ -26,17 +26,31 @@
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<div class="playback">
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<input type="range" id="slider" min="0" max="0" value="0">
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<div class="playback-buttons">
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<button id="btn-start" title="Start">⏮</button>
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<button id="btn-prev" title="Back">◀</button>
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<button id="btn-play" title="Play/Pause">▶</button>
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<button id="btn-next" title="Forward">▶</button>
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<button id="btn-end" title="End">⏭</button>
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<button id="btn-start" title="Start"><svg width="16" height="16" viewBox="0 0 16 16" fill="currentColor"><rect x="1" y="2" width="2" height="12"/><polygon points="14,2 6,8 14,14"/></svg></button>
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<button id="btn-prev" title="Back"><svg width="16" height="16" viewBox="0 0 16 16" fill="currentColor"><polygon points="13,2 3,8 13,14"/></svg></button>
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<button id="btn-play" title="Play/Pause"><svg width="16" height="16" viewBox="0 0 16 16" fill="currentColor"><polygon points="3,2 13,8 3,14"/></svg></button>
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<button id="btn-next" title="Forward"><svg width="16" height="16" viewBox="0 0 16 16" fill="currentColor"><polygon points="3,2 13,8 3,14"/></svg></button>
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<button id="btn-end" title="End"><svg width="16" height="16" viewBox="0 0 16 16" fill="currentColor"><polygon points="2,2 10,8 2,14"/><rect x="13" y="2" width="2" height="12"/></svg></button>
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</div>
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<div class="pressure-mode">
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<label><input type="radio" name="pmode" value="equal" checked> Equal weight</label>
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<label><input type="radio" name="pmode" value="weighted"> Piece value</label>
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<label><input type="checkbox" id="toggle-pieces" checked> Pieces</label>
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<label><input type="checkbox" id="toggle-board"> Board</label>
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<div class="pmode-toggle">
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<label class="pmode-opt">
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<input type="radio" name="pmode" value="equal" checked>
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<span>Equal</span>
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</label>
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<label class="pmode-opt">
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<input type="radio" name="pmode" value="weighted">
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<span>Piece value</span>
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</label>
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</div>
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<label class="toggle-row">
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<input type="checkbox" id="toggle-pieces" checked>
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<span>Pieces</span>
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</label>
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<label class="toggle-row">
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<input type="checkbox" id="toggle-board">
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<span>Board</span>
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</label>
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</div>
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</div>
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</div>
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@ -110,6 +124,6 @@
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<script src="https://unpkg.com/@chrisoakman/chessboardjs@1.0.0/dist/chessboard-1.0.0.min.js"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/chess.js/0.10.3/chess.min.js"></script>
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<script src="/static/gif.js"></script>
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<script src="/static/app.js?v=21"></script>
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<script src="/static/app.js?v=22"></script>
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</body>
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</html>
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@ -137,18 +137,61 @@ main {
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border-radius: 4px;
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cursor: pointer;
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font-size: 0.9rem;
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display: inline-flex;
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align-items: center;
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justify-content: center;
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}
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.playback-buttons button:hover { background: var(--move-active); }
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#btn-next { transform: scaleX(1); }
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.pressure-mode {
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display: flex;
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gap: 1rem;
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justify-content: center;
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font-size: 0.8rem;
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color: var(--fg2);
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flex-direction: column;
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gap: 0.4rem;
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}
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.pmode-toggle {
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display: flex;
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border: 1px solid var(--border);
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border-radius: 6px;
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overflow: hidden;
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}
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.pmode-opt {
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flex: 1;
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display: flex;
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align-items: center;
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justify-content: center;
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cursor: pointer;
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padding: 0.55rem 0.4rem;
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font-size: 0.85rem;
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color: var(--fg2);
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transition: background 0.12s, color 0.12s;
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border-right: 1px solid var(--border);
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}
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.pmode-opt:last-child { border-right: none; }
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.pmode-opt input { display: none; }
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.pmode-opt:has(input:checked) {
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background: var(--accent);
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color: var(--bg);
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}
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.toggle-row {
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display: flex;
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align-items: center;
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gap: 0.6rem;
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padding: 0.45rem 0.6rem;
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cursor: pointer;
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font-size: 0.85rem;
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color: var(--fg2);
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min-height: 2.5rem;
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border: 1px solid var(--border);
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border-radius: 6px;
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}
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.toggle-row input[type="checkbox"] {
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width: 1rem;
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height: 1rem;
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accent-color: var(--accent);
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flex-shrink: 0;
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}
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.pressure-mode label { cursor: pointer; }
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/* --- Game selector --- */
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.game-selector {
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