feat: set White/Black names in the Save dialog too
Mirrors the Export PGN dialog: Save now has White/Black fields (pre-filled, placeholders blank) and writes the names back to headers + on-screen info, so a saved game stores real player names instead of You/Opponent. Shared prefill/ write-back helpers between the two dialogs. Bump cache version.
This commit is contained in:
parent
3974c9faab
commit
98f423b794
@ -423,6 +423,21 @@
|
||||
return g ? g.name : null;
|
||||
}
|
||||
|
||||
// Player-name fields shared by the Save and Export dialogs. Pre-fill treats
|
||||
// PGN placeholders ("?") as blank; write-back updates headers + on-screen info.
|
||||
const cleanHeader = (v) => (v && v !== "?" && v !== "????.??.??" ? v : "");
|
||||
|
||||
function prefillPlayerInputs(whiteEl, blackEl) {
|
||||
whiteEl.value = cleanHeader(gameData.headers.White);
|
||||
blackEl.value = cleanHeader(gameData.headers.Black);
|
||||
}
|
||||
|
||||
function applyPlayerInputs(whiteEl, blackEl) {
|
||||
gameData.headers.White = whiteEl.value.trim() || "White";
|
||||
gameData.headers.Black = blackEl.value.trim() || "Black";
|
||||
updateGameInfo();
|
||||
}
|
||||
|
||||
// Promise-based in-app modal. Native prompt()/confirm() are unreliable here —
|
||||
// browsers suppress them when the page isn't the active tab — so all save/delete
|
||||
// prompts go through a real <dialog>. Resolves to true (OK) or false (cancel/Esc).
|
||||
@ -485,7 +500,10 @@
|
||||
const dlg = document.getElementById("save-dialog");
|
||||
const input = document.getElementById("save-name");
|
||||
const note = document.getElementById("save-note");
|
||||
const whiteEl = document.getElementById("save-white");
|
||||
const blackEl = document.getElementById("save-black");
|
||||
input.value = currentSavedName() || defaultGameName();
|
||||
prefillPlayerInputs(whiteEl, blackEl);
|
||||
|
||||
// Live "this overwrites" warning, so clicking Save IS the confirmation.
|
||||
const refreshNote = () => {
|
||||
@ -504,6 +522,8 @@
|
||||
const name = input.value.trim();
|
||||
if (!name) return;
|
||||
|
||||
applyPlayerInputs(whiteEl, blackEl);
|
||||
|
||||
// Replace any same-named game (case-insensitive); also collapses old duplicates.
|
||||
const key = name.toLowerCase();
|
||||
const saved = getSavedGames().filter((g) => g.name.toLowerCase() !== key);
|
||||
@ -535,22 +555,16 @@
|
||||
async function exportPGN() {
|
||||
if (!gameData) return;
|
||||
|
||||
// Let the user set player names before download; pre-fill from headers,
|
||||
// treating placeholders ("?") as blank. Names are written back so they show
|
||||
// on screen and persist on Save too.
|
||||
// Let the user set player names before download (shared with the Save dialog).
|
||||
const whiteEl = document.getElementById("pgn-white");
|
||||
const blackEl = document.getElementById("pgn-black");
|
||||
const real = (v) => (v && v !== "?" && v !== "????.??.??" ? v : "");
|
||||
whiteEl.value = real(gameData.headers.White);
|
||||
blackEl.value = real(gameData.headers.Black);
|
||||
prefillPlayerInputs(whiteEl, blackEl);
|
||||
setTimeout(() => { whiteEl.focus(); whiteEl.select(); }, 0);
|
||||
|
||||
const ok = await openModal(document.getElementById("export-pgn-dialog"));
|
||||
if (!ok) return;
|
||||
|
||||
gameData.headers.White = whiteEl.value.trim() || "White";
|
||||
gameData.headers.Black = blackEl.value.trim() || "Black";
|
||||
updateGameInfo();
|
||||
applyPlayerInputs(whiteEl, blackEl);
|
||||
|
||||
const pgn = ChessPressure.toPgn(gameData.headers, gameData.moves);
|
||||
const slug = (defaultGameName() || "game")
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Chess Pressure</title>
|
||||
<link rel="stylesheet" href="/style.css?v=31">
|
||||
<link rel="stylesheet" href="/style.css?v=32">
|
||||
<link rel="stylesheet" href="https://unpkg.com/@chrisoakman/chessboardjs@1.0.0/dist/chessboard-1.0.0.min.css">
|
||||
<link rel="manifest" href="/manifest.json">
|
||||
</head>
|
||||
@ -127,6 +127,8 @@
|
||||
<label>Name:
|
||||
<input type="text" id="save-name" autocomplete="off">
|
||||
</label>
|
||||
<label>White: <input type="text" id="save-white" autocomplete="off" placeholder="White player"></label>
|
||||
<label>Black: <input type="text" id="save-black" autocomplete="off" placeholder="Black player"></label>
|
||||
<p id="save-note" class="export-info" style="display:none">A saved game with this name already exists — saving will overwrite it.</p>
|
||||
<div class="dialog-buttons">
|
||||
<button type="button" data-ok>Save</button>
|
||||
@ -176,6 +178,6 @@
|
||||
<script src="/chess.min.js"></script>
|
||||
<script src="/gif.js"></script>
|
||||
<script src="/engine.js"></script>
|
||||
<script src="/app.js?v=31"></script>
|
||||
<script src="/app.js?v=32"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@ -7,7 +7,7 @@
|
||||
*
|
||||
* Bump CACHE on every deploy so clients pick up new assets.
|
||||
*/
|
||||
const CACHE = "chess-pressure-v31";
|
||||
const CACHE = "chess-pressure-v32";
|
||||
|
||||
// Same-origin app shell. Cached by canonical path; the fetch handler matches
|
||||
// with ignoreSearch so cache-busting query strings (?v=NN) still hit.
|
||||
|
||||
Loading…
Reference in New Issue
Block a user