Commit Graph

6 Commits

Author SHA1 Message Date
Michael Pilosov
ba1d993676 feat: move engine fully client-side; serve as static; add save/export
Gameplay (legal moves, move application, pressure maps, PGN parsing) now runs
entirely in the browser via a chess.js port of engine.py (static/engine.js +
vendored chess.min.js). The app no longer calls the server during play, so it
stays instant and works even when the backend is scaled to zero or offline.

- engine.js: line-for-line port of engine.py; parity-verified identical output
  (pressure, FEN, status, SAN/UCI) across all 10 built-in games / 829 frames.
- app.js: replace all /api fetches with local engine calls; graceful PGN parse
  errors; asset paths moved to root for static serving.
- Save games to localStorage + load from the game dropdown; export any game as
  a .pgn file. Minimal additive UI in the existing export row.
- games.json generated from games.py (scripts/export_games.py).
- Production Dockerfile -> static-web-server (~9MB image, was ~150MB python).
- make dev -> bun static server; add make games / make parity targets.
- app.py kept as optional fallback (serves static app + /api routes).
- parity/: automated JS-vs-python engine parity test.

git diff stat:

 16 files changed, 722 insertions(+), 128 deletions(-)
2026-06-25 19:41:55 +00:00
Michael Pilosov
abfd7fedc8 Add Dockerfile and health endpoints 2026-04-06 15:54:20 -06:00
Michael Pilosov
46955f0644 Cache built-in game parsing to avoid recomputation per request 2026-04-06 15:34:23 -06:00
Michael Pilosov
0a7cdc0f15 Drop --reload from CLI, bump to 0.1.1 2026-04-05 23:01:14 -06:00
Michael Pilosov
ff29a3cd4e Add CLI args for host, port, workers, and reload 2026-04-05 22:54:20 -06:00
Michael Pilosov
20dca2eefa Restructure as src-layout Python package with bundled static assets 2026-04-05 22:52:45 -06:00