- /compare page renders two ortho-camera panels fed by /api/runs/{stem}/frames.json
- shared controls: play/pause, scrubber, speed (0.5-4x), axes sync (independent/locked)
- linked hover: picks nearest point in one panel, highlights matching point_id in other
- add/remove-jitter nulls handled via per-frame packed positions + setDrawRange
- independent error states per panel; theme-aware colors via themechange event
516 lines
17 KiB
JavaScript
516 lines
17 KiB
JavaScript
// compare.js — side-by-side animated scatter for two embedding runs.
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//
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// Reads ?a=<stemA>&b=<stemB> from the URL, fetches /api/runs/<stem>/frames.json
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// for each, and renders them into two linked three.js panels with a shared
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// play/scrub/speed control strip. Linked hover: cursor on a point in one
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// panel highlights the same point_id in the other.
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import * as THREE from 'three';
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// -------- URL / DOM wiring ------------------------------------------------
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const params = new URLSearchParams(window.location.search);
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const STEM_A = params.get('a') || '';
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const STEM_B = params.get('b') || '';
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const layout = document.getElementById('compare-layout');
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const panelElA = layout.querySelector('.compare-panel[data-slot="a"]');
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const panelElB = layout.querySelector('.compare-panel[data-slot="b"]');
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const playBtn = document.getElementById('cc-play');
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const scrub = document.getElementById('cc-scrub');
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const speedSel = document.getElementById('cc-speed');
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const syncSel = document.getElementById('cc-sync');
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const timeAEl = document.getElementById('cc-time').querySelector('[data-role="time-a"]');
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const timeBEl = document.getElementById('cc-time').querySelector('[data-role="time-b"]');
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// -------- small helpers ---------------------------------------------------
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// Build a soft-edged circular sprite for THREE.Points. A plain texture with
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// radial alpha gives anti-aliased round dots without fragment-shader work.
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function makeDiskTexture(size = 64) {
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const c = document.createElement('canvas');
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c.width = c.height = size;
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const g = c.getContext('2d');
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const r = size / 2;
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const grd = g.createRadialGradient(r, r, 0, r, r, r);
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grd.addColorStop(0.0, 'rgba(255,255,255,1)');
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grd.addColorStop(0.55, 'rgba(255,255,255,1)');
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grd.addColorStop(0.85, 'rgba(255,255,255,0.35)');
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grd.addColorStop(1.0, 'rgba(255,255,255,0)');
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g.fillStyle = grd;
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g.fillRect(0, 0, size, size);
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const tex = new THREE.CanvasTexture(c);
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tex.needsUpdate = true;
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return tex;
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}
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const DISK_TEX = makeDiskTexture();
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function readVar(name, fallback) {
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const v = getComputedStyle(document.documentElement).getPropertyValue(name).trim();
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return v || fallback;
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}
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function readPanelBg(el) {
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const v = getComputedStyle(el).getPropertyValue('--picker-panel').trim();
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return v || readVar('--panel', '#ffffff');
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}
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// Panel accent colors keyed by slot. Resolved from CSS vars so they flip
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// with the theme via 'themechange'.
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function panelAccent(slot) {
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return slot === 'a' ? readVar('--accent', '#1f4e5f') : readVar('--warm', '#a77a2c');
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}
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function highlightColor() {
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return readVar('--alarm', '#8a3a2a');
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}
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// -------- Panel factory ---------------------------------------------------
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// Returns { setFrame, setBounds, setHighlight, onHover, resize, dispose, state }
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function createPanel({ slotId, panelEl, data }) {
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const canvasEl = panelEl.querySelector('[data-role="canvas"]');
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const statusEl = panelEl.querySelector('[data-role="status"]');
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(readPanelBg(panelEl));
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const camera = new THREE.OrthographicCamera(-1, 1, 1, -1, -10, 10);
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const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: false });
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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canvasEl.appendChild(renderer.domElement);
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// Pre-allocate a buffer sized for num_points. Each frame we repack the
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// non-null points into the prefix and call setDrawRange(0, count).
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const maxN = data.point_ids.length;
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const positions = new Float32Array(maxN * 3);
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const ids = new Int32Array(maxN); // packed point_id per drawn vertex
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const geo = new THREE.BufferGeometry();
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geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
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geo.setDrawRange(0, 0);
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const mat = new THREE.PointsMaterial({
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size: 6.0,
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sizeAttenuation: false,
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map: DISK_TEX,
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transparent: true,
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alphaTest: 0.2,
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depthWrite: false,
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color: new THREE.Color(panelAccent(slotId)),
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});
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const points = new THREE.Points(geo, mat);
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scene.add(points);
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// Highlight overlay — a second 1-vertex Points object drawn on top.
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const hiPos = new Float32Array(3);
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const hiGeo = new THREE.BufferGeometry();
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hiGeo.setAttribute('position', new THREE.BufferAttribute(hiPos, 3));
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hiGeo.setDrawRange(0, 0);
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const hiMat = new THREE.PointsMaterial({
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size: 14.0,
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sizeAttenuation: false,
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map: DISK_TEX,
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transparent: true,
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alphaTest: 0.05,
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depthWrite: false,
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color: new THREE.Color(highlightColor()),
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opacity: 0.9,
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});
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const hiPoints = new THREE.Points(hiGeo, hiMat);
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// Ensure highlight renders above base points
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hiPoints.renderOrder = 1;
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scene.add(hiPoints);
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// ---- current-frame packed state (kept in closure for hover picking) ----
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// packedX/packedY/packedId of length = current draw count.
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let packedN = 0;
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const packedX = new Float32Array(maxN);
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const packedY = new Float32Array(maxN);
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const packedId = new Int32Array(maxN);
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// Camera frame rectangle (world coords) currently applied.
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const camRect = { xmin: -1, xmax: 1, ymin: -1, ymax: 1 };
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function applyCamRect(rect) {
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const pad = 0.05;
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const dx = rect.xmax - rect.xmin || 1;
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const dy = rect.ymax - rect.ymin || 1;
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const cx = (rect.xmin + rect.xmax) / 2;
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const cy = (rect.ymin + rect.ymax) / 2;
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const rx = dx * (0.5 + pad);
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const ry = dy * (0.5 + pad);
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// Fit-to-larger-axis so points never get squashed when the panel aspect
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// doesn't match the bounds aspect. We compute the viewport aspect here
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// so the ortho frustum covers the data and then some.
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const rect2 = canvasEl.getBoundingClientRect();
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const vw = Math.max(1, rect2.width);
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const vh = Math.max(1, rect2.height);
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const aspect = vw / vh;
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const dataAspect = (rx * 2) / (ry * 2);
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let halfW, halfH;
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if (aspect > dataAspect) {
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// viewport wider than data: expand X to fit
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halfH = ry;
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halfW = ry * aspect;
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} else {
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halfW = rx;
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halfH = rx / aspect;
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}
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camera.left = cx - halfW;
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camera.right = cx + halfW;
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camera.top = cy + halfH;
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camera.bottom = cy - halfH;
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camera.updateProjectionMatrix();
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camRect.xmin = rect.xmin;
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camRect.xmax = rect.xmax;
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camRect.ymin = rect.ymin;
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camRect.ymax = rect.ymax;
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}
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function resize() {
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const rect = canvasEl.getBoundingClientRect();
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const w = Math.max(1, Math.floor(rect.width));
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const h = Math.max(1, Math.floor(rect.height));
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renderer.setSize(w, h, false);
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// Re-apply the current cam rect so the aspect fit recomputes.
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applyCamRect(camRect);
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}
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function setBounds(b) {
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applyCamRect({ xmin: b.x[0], xmax: b.x[1], ymin: b.y[0], ymax: b.y[1] });
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}
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function applyColorsFromTheme() {
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mat.color.set(panelAccent(slotId));
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hiMat.color.set(highlightColor());
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scene.background = new THREE.Color(readPanelBg(panelEl));
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}
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// Pack frame `f` into the geometry buffer, skipping null x/y.
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function setFrame(f) {
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const frame = data.frames[f];
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if (!frame) return;
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const xs = frame.x, ys = frame.y;
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const ptIds = data.point_ids;
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let j = 0;
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for (let i = 0; i < xs.length; i++) {
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const x = xs[i], y = ys[i];
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if (x === null || y === null || x === undefined || y === undefined
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|| Number.isNaN(x) || Number.isNaN(y)) continue;
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positions[j * 3 + 0] = x;
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positions[j * 3 + 1] = y;
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positions[j * 3 + 2] = 0;
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packedX[j] = x;
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packedY[j] = y;
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packedId[j] = ptIds[i];
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j++;
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}
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packedN = j;
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geo.attributes.position.needsUpdate = true;
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geo.setDrawRange(0, packedN);
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// If there was a highlighted id, reapply it so the overlay follows.
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applyHighlightForCurrentFrame();
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}
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// ---- highlight by point_id ---------------------------------------------
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let currentHighlightId = -1;
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function applyHighlightForCurrentFrame() {
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if (currentHighlightId < 0) {
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hiGeo.setDrawRange(0, 0);
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return;
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}
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// Linear scan — packedN <= 5000 and this only runs on hover.
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for (let i = 0; i < packedN; i++) {
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if (packedId[i] === currentHighlightId) {
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hiPos[0] = packedX[i];
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hiPos[1] = packedY[i];
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hiPos[2] = 0.01;
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hiGeo.attributes.position.needsUpdate = true;
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hiGeo.setDrawRange(0, 1);
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return;
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}
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}
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// Not present this frame.
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hiGeo.setDrawRange(0, 0);
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}
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function setHighlight(pointId) {
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currentHighlightId = (pointId === null || pointId === undefined) ? -1 : pointId;
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applyHighlightForCurrentFrame();
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}
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// Convert clientX/Y to world coords (ortho, no rotation).
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function clientToWorld(clientX, clientY) {
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const rect = canvasEl.getBoundingClientRect();
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const u = (clientX - rect.left) / Math.max(1, rect.width);
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const v = (clientY - rect.top) / Math.max(1, rect.height);
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const wx = camera.left + u * (camera.right - camera.left);
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const wy = camera.top - v * (camera.top - camera.bottom);
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return { wx, wy };
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}
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// Nearest-point pick with a screen-space radius cap. Returns point_id or -1.
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function pickAt(clientX, clientY) {
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if (packedN === 0) return -1;
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const { wx, wy } = clientToWorld(clientX, clientY);
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// Screen-pixel radius -> world radius
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const rect = canvasEl.getBoundingClientRect();
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const worldPerPx = (camera.right - camera.left) / Math.max(1, rect.width);
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const pickPx = 14;
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const maxR = pickPx * worldPerPx;
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const maxR2 = maxR * maxR;
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let bestI = -1;
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let bestD2 = Infinity;
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for (let i = 0; i < packedN; i++) {
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const dx = packedX[i] - wx;
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const dy = packedY[i] - wy;
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const d2 = dx * dx + dy * dy;
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if (d2 < bestD2 && d2 < maxR2) {
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bestD2 = d2;
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bestI = i;
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}
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}
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return bestI < 0 ? -1 : packedId[bestI];
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}
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function render() {
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renderer.render(scene, camera);
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}
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function dispose() {
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geo.dispose();
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hiGeo.dispose();
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mat.dispose();
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hiMat.dispose();
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renderer.dispose();
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if (renderer.domElement.parentNode) {
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renderer.domElement.parentNode.removeChild(renderer.domElement);
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}
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}
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// Hide the status overlay once we have data.
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statusEl.style.display = 'none';
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return {
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slotId,
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canvasEl,
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panelEl,
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data,
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setFrame,
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setBounds,
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setHighlight,
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resize,
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render,
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pickAt,
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applyColorsFromTheme,
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dispose,
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get packedN() { return packedN; },
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get camRect() { return camRect; },
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applyCamRect,
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};
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}
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// -------- error rendering -------------------------------------------------
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function renderError(panelEl, stem, msg) {
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const statusEl = panelEl.querySelector('[data-role="status"]');
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statusEl.style.display = '';
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statusEl.classList.add('is-error');
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statusEl.textContent = `could not load ${stem}: ${msg}`;
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// Keep header readable
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panelEl.querySelector('[data-role="embedder"]').textContent = '—';
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panelEl.querySelector('[data-role="generator"]').textContent = '—';
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panelEl.querySelector('[data-role="params"]').textContent = '(error)';
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}
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function renderHeader(panelEl, data) {
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const m = data.meta || {};
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panelEl.querySelector('[data-role="embedder"]').textContent = m.embedder || '—';
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panelEl.querySelector('[data-role="generator"]').textContent = m.generator || '—';
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const terse = `N${m.num_points ?? '?'} / T${m.num_timesteps ?? '?'} / J${m.jitter_scale ?? '?'} / s${m.seed ?? '?'}`;
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panelEl.querySelector('[data-role="params"]').textContent = terse;
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}
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// -------- main ------------------------------------------------------------
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async function fetchFrames(stem) {
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const res = await fetch(`/api/runs/${encodeURIComponent(stem)}/frames.json`);
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if (!res.ok) {
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throw new Error(`${res.status} ${res.statusText}`);
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}
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return res.json();
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}
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async function main() {
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if (!STEM_A || !STEM_B) {
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renderError(panelElA, STEM_A || '(missing)', 'no stem in ?a=');
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renderError(panelElB, STEM_B || '(missing)', 'no stem in ?b=');
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return;
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}
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// Fetch in parallel; each panel's failure is independent.
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const [resA, resB] = await Promise.allSettled([
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fetchFrames(STEM_A),
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fetchFrames(STEM_B),
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]);
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const panels = { a: null, b: null };
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if (resA.status === 'fulfilled') {
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renderHeader(panelElA, resA.value);
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panels.a = createPanel({ slotId: 'a', panelEl: panelElA, data: resA.value });
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} else {
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renderError(panelElA, STEM_A, resA.reason?.message || String(resA.reason));
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}
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if (resB.status === 'fulfilled') {
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renderHeader(panelElB, resB.value);
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panels.b = createPanel({ slotId: 'b', panelEl: panelElB, data: resB.value });
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} else {
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renderError(panelElB, STEM_B, resB.reason?.message || String(resB.reason));
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}
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// Nothing loaded — no animation loop to start.
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if (!panels.a && !panels.b) return;
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// Initial bounds + first frame for each panel.
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for (const p of Object.values(panels)) {
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if (!p) continue;
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p.setBounds(p.data.bounds);
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p.resize();
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p.setFrame(0);
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}
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// ---- time mapping -----------------------------------------------------
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// Scrubber is 0..1000. Each panel picks round(u * (T-1)) as its frame idx.
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const SCRUB_MAX = 1000;
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function framesOf(p) { return p ? p.data.frames.length : 0; }
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function timeLabelFor(p, u) {
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if (!p) return '—';
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const T = framesOf(p);
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if (T <= 0) return '—';
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const idx = Math.max(0, Math.min(T - 1, Math.round(u * (T - 1))));
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return p.data.times?.[idx] ?? String(idx);
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}
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function applyU(u) {
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u = Math.max(0, Math.min(1, u));
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for (const p of Object.values(panels)) {
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if (!p) continue;
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const T = framesOf(p);
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if (T <= 0) continue;
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const idx = Math.max(0, Math.min(T - 1, Math.round(u * (T - 1))));
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p.setFrame(idx);
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}
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timeAEl.textContent = timeLabelFor(panels.a, u);
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timeBEl.textContent = timeLabelFor(panels.b, u);
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}
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// ---- axes sync mode ---------------------------------------------------
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function applySync() {
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const mode = syncSel.value;
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if (mode === 'locked' && panels.a && panels.b) {
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const ba = panels.a.data.bounds, bb = panels.b.data.bounds;
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const union = {
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x: [Math.min(ba.x[0], bb.x[0]), Math.max(ba.x[1], bb.x[1])],
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y: [Math.min(ba.y[0], bb.y[0]), Math.max(ba.y[1], bb.y[1])],
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};
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panels.a.setBounds(union);
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panels.b.setBounds(union);
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} else {
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if (panels.a) panels.a.setBounds(panels.a.data.bounds);
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if (panels.b) panels.b.setBounds(panels.b.data.bounds);
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}
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}
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syncSel.addEventListener('change', applySync);
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applySync();
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// ---- play loop --------------------------------------------------------
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// Base step: 400ms per frame at 1x, divided by speed. The loop advances
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// the scrub by (1 / maxT) per step so both panels traverse their whole
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// timeline in the same wall-clock duration when T differs.
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let playing = false;
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let lastTs = 0;
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function maxT() {
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const ta = framesOf(panels.a);
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const tb = framesOf(panels.b);
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return Math.max(ta, tb, 2);
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}
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function baseMsPerFrame() { return 400 / parseFloat(speedSel.value || '1'); }
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function tick(ts) {
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requestAnimationFrame(tick);
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for (const p of Object.values(panels)) p?.render();
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if (!playing) { lastTs = ts; return; }
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if (!lastTs) lastTs = ts;
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const dt = ts - lastTs;
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const perFrame = baseMsPerFrame();
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const T = maxT();
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const du = dt / (perFrame * (T - 1));
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if (du > 0) {
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let u = parseFloat(scrub.value) / SCRUB_MAX + du;
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if (u >= 1) u -= Math.floor(u); // wrap 0..1
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scrub.value = String(Math.round(u * SCRUB_MAX));
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applyU(u);
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lastTs = ts;
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}
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}
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requestAnimationFrame(tick);
|
|
|
|
function setPlaying(v) {
|
|
playing = v;
|
|
lastTs = 0;
|
|
playBtn.textContent = playing ? '▮▮' : '▶';
|
|
playBtn.setAttribute('aria-label', playing ? 'pause' : 'play');
|
|
}
|
|
playBtn.addEventListener('click', () => setPlaying(!playing));
|
|
|
|
scrub.addEventListener('input', () => {
|
|
applyU(parseFloat(scrub.value) / SCRUB_MAX);
|
|
});
|
|
|
|
speedSel.addEventListener('change', () => { lastTs = 0; });
|
|
|
|
// ---- linked hover -----------------------------------------------------
|
|
function wireHover(pA, pB) {
|
|
if (!pA) return;
|
|
const el = pA.canvasEl;
|
|
el.addEventListener('mousemove', (ev) => {
|
|
const id = pA.pickAt(ev.clientX, ev.clientY);
|
|
pA.setHighlight(id >= 0 ? id : null);
|
|
if (pB) pB.setHighlight(id >= 0 ? id : null);
|
|
});
|
|
el.addEventListener('mouseleave', () => {
|
|
pA.setHighlight(null);
|
|
if (pB) pB.setHighlight(null);
|
|
});
|
|
}
|
|
wireHover(panels.a, panels.b);
|
|
wireHover(panels.b, panels.a);
|
|
|
|
// ---- resize + theme ---------------------------------------------------
|
|
const ro = new ResizeObserver(() => {
|
|
for (const p of Object.values(panels)) p?.resize();
|
|
});
|
|
if (panels.a) ro.observe(panels.a.canvasEl);
|
|
if (panels.b) ro.observe(panels.b.canvasEl);
|
|
|
|
document.addEventListener('themechange', () => {
|
|
for (const p of Object.values(panels)) p?.applyColorsFromTheme();
|
|
});
|
|
|
|
// Initialise the label + scrub at 0.
|
|
applyU(0);
|
|
}
|
|
|
|
main().catch((err) => {
|
|
console.error(err);
|
|
renderError(panelElA, STEM_A, 'init failed: ' + err.message);
|
|
renderError(panelElB, STEM_B, 'init failed: ' + err.message);
|
|
});
|