tetris and snake in numpy
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import curses
import time
import numpy as np
PIECES = {
"O": np.array([[1, 1], [1, 1]]), # 2x2 block
"I": np.array([[1, 1, 1, 1]]), # 4x1 horizontal bar
"L": np.array([[1, 0], [1, 0], [1, 1]]), # L-shaped
}
def check_placement(piece, board, i, j):
"""Check if a piece can be placed on the board. Return True if possible, False otherwise."""
n, m = piece.shape
if i + n > board.shape[0] or j + m > board.shape[1]:
return False # Out of bounds
for x in range(n):
for y in range(m):
if piece[x, y] == 1 and board[i + x, j + y] == 1:
return False
return True
def place_piece(piece, board, i, j):
"""Place a piece on the board at the specified position."""
board[i : i + piece.shape[0], j : j + piece.shape[1]] += piece
return board
def attempt_rotate(piece, board, i, j):
"""Attempt to rotate a piece."""
rotated_piece = np.rot90(piece)
if check_placement(rotated_piece, board, i, j):
return rotated_piece
return piece
def clear_rows(board):
"""Clear completed rows from the board."""
clear_indices = np.where(np.all(board == 1, axis=1))[0]
if clear_indices.size > 0:
board = np.delete(board, clear_indices, axis=0)
new_rows = np.zeros((len(clear_indices), board.shape[1]))
board = np.vstack([new_rows, board])
return board
def calculate_shadow(piece, board, i, j):
"""Calculate the shadow position for the current piece."""
while check_placement(piece, board, i + 1, j):
i += 1
return i
def display_board(stdscr, board, piece, i, j):
"""Display the board and the piece."""
stdscr.clear()
shadow_i = calculate_shadow(piece, board, i, j)
n, m = piece.shape
for y in range(board.shape[0]):
for x in range(board.shape[1]):
char = " " # Default background
if (
y >= shadow_i
and y < shadow_i + n
and x >= j
and x < j + m
and piece[y - shadow_i, x - j]
):
char = "*" # Shadow
elif y >= i and y < i + n and x >= j and x < j + m and piece[y - i, x - j]:
char = "#" # Piece
elif board[y, x]:
char = "#" # Static pieces
stdscr.addstr(y, x * 2, char)
stdscr.refresh()
def main(stdscr):
curses.curs_set(0)
stdscr.nodelay(True)
stdscr.keypad(True)
board = np.zeros((20, 10), dtype=int)
piece_types = list(PIECES.keys())
current_piece = PIECES[np.random.choice(piece_types)]
START_POS = (0, 4)
i, j = START_POS
auto_gravity = True
fall_rate = 0.5 # Seconds between falls
# Initial instruction
stdscr.addstr(
22,
0,
"Press SPACE to start. Use keys (a=left, d=right, s=down, w=rotate, S=drop, G=toggle gravity, Q=quit):",
)
while stdscr.getch() != ord(" "):
pass
last_fall_time = time.time()
while True:
display_board(stdscr, board, current_piece, i, j)
if not check_placement(current_piece, board, *START_POS):
stdscr.addstr(22, 0, "GAME OVER! Press any key to exit.")
stdscr.getch()
break
# Handle key inputs
key = stdscr.getch()
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if key == ord("Q"):
break
elif (
key == ord("a")
and j > 0
and check_placement(current_piece, board, i, j - 1)
):
j -= 1
elif (
key == ord("d")
and j + current_piece.shape[1] < board.shape[1]
and check_placement(current_piece, board, i, j + 1)
):
j += 1
elif key == ord("w"):
new_piece = attempt_rotate(current_piece, board, i, j)
if check_placement(new_piece, board, i, j):
current_piece = new_piece
elif key == ord("s"):
if check_placement(current_piece, board, i + 1, j):
i += 1
else:
board = place_piece(current_piece, board, i, j)
board = clear_rows(board)
current_piece = PIECES[np.random.choice(piece_types)]
i, j = START_POS
elif key == ord("S"):
i = calculate_shadow(current_piece, board, i, j)
board = place_piece(current_piece, board, i, j)
board = clear_rows(board)
current_piece = PIECES[np.random.choice(piece_types)]
i, j = START_POS
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elif key == ord("G"):
auto_gravity = not auto_gravity
# Gravity effect
if auto_gravity and time.time() - last_fall_time >= fall_rate:
if check_placement(current_piece, board, i + 1, j):
i += 1
else:
board = place_piece(current_piece, board, i, j)
board = clear_rows(board)
current_piece = PIECES[np.random.choice(piece_types)]
i, j = START_POS
last_fall_time = time.time()
if __name__ == "__main__":
curses.wrapper(main)