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import numpy as np
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PIECES = {
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"O": np.array([[1, 1], [1, 1]]), # 2x2 block
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"I": np.array([[1, 1, 1, 1]]), # 4x1 horizontal bar
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"L": np.array([[1, 0], [1, 0], [1, 1]]), # L-shaped
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}
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def check_placement(piece, board, i, j):
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n, m = piece.shape
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if i + n > board.shape[0] or j + m > board.shape[1]:
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return False # Out of bounds
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# Check for overlap
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for x in range(n):
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for y in range(m):
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if piece[x, y] == 1 and board[i + x, j + y] == 1:
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return False
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return True
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def place_piece(piece, board, i, j):
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board[i : i + piece.shape[0], j : j + piece.shape[1]] += piece
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return board
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def attempt_rotate(piece, board, i, j):
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rotated_piece = np.rot90(piece)
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if check_placement(rotated_piece, board, i, j):
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return rotated_piece
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return piece
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def clear_rows(board):
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clear_indices = np.where(np.all(board == 1, axis=1))[0]
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if clear_indices.size > 0:
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board = np.delete(board, clear_indices, axis=0)
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new_rows = np.zeros((len(clear_indices), board.shape[1]))
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board = np.vstack([new_rows, board])
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return board
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def calculate_shadow(piece, board, i, j):
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"""Calculate the shadow (landing) position for the current piece."""
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while check_placement(piece, board, i + 1, j):
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i += 1
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return i
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def display_board(board, piece, i, j):
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display = board.copy()
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shadow_i = calculate_shadow(piece, board, i, j)
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n, m = piece.shape
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# Overlay shadow
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for x in range(n):
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for y in range(m):
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if piece[x, y] == 1:
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display[shadow_i + x, j + y] = 2 # Shadow with different marker
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# Overlay piece
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for x in range(n):
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for y in range(m):
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if piece[x, y] == 1:
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display[i + x, j + y] = 1
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print(
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"\n".join(
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"".join("#" if x == 1 else "." if x == 0 else "*" for x in row)
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for row in display
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)
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)
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print()
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def game_over(board):
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print("GAME OVER! The pieces reached the top.")
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# Optionally clear the board or exit the game
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return np.zeros_like(
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board
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) # Clear the board and continue or call sys.exit() to end
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def main():
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board = np.zeros((20, 10), dtype=int)
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piece_types = list(PIECES.keys())
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current_piece = PIECES[np.random.choice(piece_types)]
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START_POS = (0, 4) # Starting position
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i, j = START_POS
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auto_gravity = True # Auto-gravity enabled by default
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while True:
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display_board(board, current_piece, i, j)
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if not check_placement(current_piece, board, *START_POS):
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board = game_over(board)
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continue
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command = input(
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"Enter command (a=left, d=right, s=down, w=rotate, S=drop, G=toggle gravity, Q=quit): "
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)
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if command == "Q":
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break
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if command == "a" and j > 0 and check_placement(current_piece, board, i, j - 1):
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j -= 1
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elif (
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command == "d"
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and j + current_piece.shape[1] < board.shape[1]
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and check_placement(current_piece, board, i, j + 1)
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):
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j += 1
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elif command == "w":
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new_piece = attempt_rotate(current_piece, board, i, j)
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if check_placement(new_piece, board, i, j):
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current_piece = new_piece
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elif command == "s":
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if check_placement(current_piece, board, i + 1, j):
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i += 1
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else:
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board = place_piece(current_piece, board, i, j)
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board = clear_rows(board)
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current_piece = PIECES[np.random.choice(piece_types)]
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i, j = 0, 4
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elif command == "S":
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i = calculate_shadow(current_piece, board, i, j)
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board = place_piece(current_piece, board, i, j)
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board = clear_rows(board)
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current_piece = PIECES[np.random.choice(piece_types)]
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i, j = START_POS
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elif command == "G":
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auto_gravity = not auto_gravity
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if auto_gravity:
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if check_placement(current_piece, board, i + 1, j):
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i += 1
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else:
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board = place_piece(current_piece, board, i, j)
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board = clear_rows(board)
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current_piece = PIECES[np.random.choice(piece_types)]
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i, j = START_POS
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if __name__ == "__main__":
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main()
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