Michael Pilosov
7 months ago
1 changed files with 162 additions and 0 deletions
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import curses |
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import time |
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import numpy as np |
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PIECES = { |
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"O": np.array([[1, 1], [1, 1]]), # 2x2 block |
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"I": np.array([[1, 1, 1, 1]]), # 4x1 horizontal bar |
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"L": np.array([[1, 0], [1, 0], [1, 1]]), # L-shaped |
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} |
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def check_placement(piece, board, i, j): |
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"""Check if a piece can be placed on the board. Return True if possible, False otherwise.""" |
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n, m = piece.shape |
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if i + n > board.shape[0] or j + m > board.shape[1]: |
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return False # Out of bounds |
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for x in range(n): |
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for y in range(m): |
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if piece[x, y] == 1 and board[i + x, j + y] == 1: |
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return False |
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return True |
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def place_piece(piece, board, i, j): |
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"""Place a piece on the board at the specified position.""" |
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board[i : i + piece.shape[0], j : j + piece.shape[1]] += piece |
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return board |
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def attempt_rotate(piece, board, i, j): |
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"""Attempt to rotate a piece.""" |
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rotated_piece = np.rot90(piece) |
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if check_placement(rotated_piece, board, i, j): |
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return rotated_piece |
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return piece |
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def clear_rows(board): |
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"""Clear completed rows from the board.""" |
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clear_indices = np.where(np.all(board == 1, axis=1))[0] |
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if clear_indices.size > 0: |
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board = np.delete(board, clear_indices, axis=0) |
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new_rows = np.zeros((len(clear_indices), board.shape[1])) |
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board = np.vstack([new_rows, board]) |
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return board |
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def calculate_shadow(piece, board, i, j): |
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"""Calculate the shadow position for the current piece.""" |
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while check_placement(piece, board, i + 1, j): |
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i += 1 |
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return i |
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def display_board(stdscr, board, piece, i, j): |
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"""Display the board and the piece.""" |
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stdscr.clear() |
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shadow_i = calculate_shadow(piece, board, i, j) |
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n, m = piece.shape |
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for y in range(board.shape[0]): |
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for x in range(board.shape[1]): |
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char = " " # Default background |
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if ( |
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y >= shadow_i |
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and y < shadow_i + n |
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and x >= j |
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and x < j + m |
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and piece[y - shadow_i, x - j] |
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): |
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char = "*" # Shadow |
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elif y >= i and y < i + n and x >= j and x < j + m and piece[y - i, x - j]: |
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char = "#" # Piece |
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elif board[y, x]: |
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char = "#" # Static pieces |
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stdscr.addstr(y, x * 2, char) |
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stdscr.refresh() |
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def main(stdscr): |
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curses.curs_set(0) |
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stdscr.nodelay(True) |
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stdscr.keypad(True) |
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board = np.zeros((20, 10), dtype=int) |
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piece_types = list(PIECES.keys()) |
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current_piece = PIECES[np.random.choice(piece_types)] |
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START_POS = (0, 4) |
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i, j = START_POS |
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auto_gravity = True |
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fall_rate = 0.5 # Seconds between falls |
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# Initial instruction |
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stdscr.addstr( |
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22, |
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0, |
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"Press SPACE to start. Use keys (a=left, d=right, s=down, w=rotate, S=drop, G=toggle gravity, Q=quit):", |
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) |
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while stdscr.getch() != ord(" "): |
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pass |
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last_fall_time = time.time() |
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while True: |
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display_board(stdscr, board, current_piece, i, j) |
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if not check_placement(current_piece, board, *START_POS): |
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stdscr.addstr(22, 0, "GAME OVER! Press any key to exit.") |
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stdscr.getch() |
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break |
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# Handle key inputs |
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key = stdscr.getch() |
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if key == ord("q"): |
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break |
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elif ( |
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key == ord("a") |
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and j > 0 |
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and check_placement(current_piece, board, i, j - 1) |
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): |
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j -= 1 |
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elif ( |
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key == ord("d") |
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and j + current_piece.shape[1] < board.shape[1] |
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and check_placement(current_piece, board, i, j + 1) |
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): |
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j += 1 |
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elif key == ord("w"): |
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new_piece = attempt_rotate(current_piece, board, i, j) |
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if check_placement(new_piece, board, i, j): |
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current_piece = new_piece |
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elif key == ord("s"): |
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if check_placement(current_piece, board, i + 1, j): |
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i += 1 |
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else: |
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board = place_piece(current_piece, board, i, j) |
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board = clear_rows(board) |
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current_piece = PIECES[np.random.choice(piece_types)] |
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i, j = START_POS |
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elif key == ord("S"): |
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i = calculate_shadow(current_piece, board, i, j) |
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board = place_piece(current_piece, board, i, j) |
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board = clear_rows(board) |
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current_piece = PIECES[np.random.choice(piece_types)] |
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i, j = START_POS |
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elif key == ord("g"): |
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auto_gravity = not auto_gravity |
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# Gravity effect |
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if auto_gravity and time.time() - last_fall_time >= fall_rate: |
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if check_placement(current_piece, board, i + 1, j): |
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i += 1 |
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else: |
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board = place_piece(current_piece, board, i, j) |
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board = clear_rows(board) |
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current_piece = PIECES[np.random.choice(piece_types)] |
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i, j = START_POS |
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last_fall_time = time.time() |
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if __name__ == "__main__": |
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curses.wrapper(main) |
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