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@ -38,6 +38,8 @@ def clear_rows(board): |
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board = np.delete(board, clear_indices, axis=0) |
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new_rows = np.zeros((len(clear_indices), board.shape[1])) |
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board = np.vstack([new_rows, board]) |
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global score |
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score = update_score(score, len(clear_indices)) |
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return board |
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@ -48,7 +50,7 @@ def calculate_shadow(piece, board, i, j): |
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return i |
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def display_board(board, piece, i, j): |
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def display_board(board, piece, i, j, score): |
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display = board.copy() |
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shadow_i = calculate_shadow(piece, board, i, j) |
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n, m = piece.shape |
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@ -69,7 +71,7 @@ def display_board(board, piece, i, j): |
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for row in display |
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) |
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) |
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print() |
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print(f"Score: {score}\n") |
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def game_over(board): |
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@ -79,8 +81,12 @@ def game_over(board): |
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board |
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) # Clear the board and continue or call sys.exit() to end |
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def update_score(score, cleared_rows): |
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return score + cleared_rows |
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def main(): |
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score = 0 |
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board = np.zeros((20, 10), dtype=int) |
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piece_types = list(PIECES.keys()) |
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current_piece = PIECES[np.random.choice(piece_types)] |
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@ -89,7 +95,7 @@ def main(): |
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auto_gravity = True # Auto-gravity enabled by default |
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while True: |
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display_board(board, current_piece, i, j) |
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display_board(board, current_piece, i, j, score) |
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if not check_placement(current_piece, board, *START_POS): |
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board = game_over(board) |
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continue |
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