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@ -32,15 +32,14 @@ def attempt_rotate(piece, board, i, j): |
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return piece |
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def clear_rows(board): |
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def clear_rows(board, score): |
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clear_indices = np.where(np.all(board == 1, axis=1))[0] |
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if clear_indices.size > 0: |
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board = np.delete(board, clear_indices, axis=0) |
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new_rows = np.zeros((len(clear_indices), board.shape[1])) |
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board = np.vstack([new_rows, board]) |
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global score |
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score = update_score(score, len(clear_indices)) |
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return board |
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score = update_score(score) |
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return board, score |
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def calculate_shadow(piece, board, i, j): |
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@ -81,8 +80,8 @@ def game_over(board): |
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board |
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) # Clear the board and continue or call sys.exit() to end |
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def update_score(score, cleared_rows): |
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return score + cleared_rows |
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def update_score(score): |
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return score + 1 |
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def main(): |
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@ -123,13 +122,13 @@ def main(): |
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i += 1 |
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else: |
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board = place_piece(current_piece, board, i, j) |
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board = clear_rows(board) |
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board, score = clear_rows(board, score) |
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current_piece = PIECES[np.random.choice(piece_types)] |
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i, j = 0, 4 |
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elif command == "S": |
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i = calculate_shadow(current_piece, board, i, j) |
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board = place_piece(current_piece, board, i, j) |
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board = clear_rows(board) |
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board, score = clear_rows(board, score) |
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current_piece = PIECES[np.random.choice(piece_types)] |
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i, j = START_POS |
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elif command == "G": |
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@ -140,7 +139,7 @@ def main(): |
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i += 1 |
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else: |
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board = place_piece(current_piece, board, i, j) |
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board = clear_rows(board) |
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board, score = clear_rows(board, score) |
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current_piece = PIECES[np.random.choice(piece_types)] |
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i, j = START_POS |
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