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# np-tetris
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tetris in numpy
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`main.py`: tetris in `numpy`
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`tetris.py`: tetris with `curses`
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`snake.py`: snake with `curses` and `numpy`
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Copyright 2024 Michael Pilosov, PhD
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162
tetris.py
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162
tetris.py
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import curses
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import time
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import numpy as np
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PIECES = {
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"O": np.array([[1, 1], [1, 1]]), # 2x2 block
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"I": np.array([[1, 1, 1, 1]]), # 4x1 horizontal bar
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"L": np.array([[1, 0], [1, 0], [1, 1]]), # L-shaped
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}
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def check_placement(piece, board, i, j):
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"""Check if a piece can be placed on the board. Return True if possible, False otherwise."""
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n, m = piece.shape
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if i + n > board.shape[0] or j + m > board.shape[1]:
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return False # Out of bounds
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for x in range(n):
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for y in range(m):
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if piece[x, y] == 1 and board[i + x, j + y] == 1:
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return False
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return True
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def place_piece(piece, board, i, j):
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"""Place a piece on the board at the specified position."""
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board[i : i + piece.shape[0], j : j + piece.shape[1]] += piece
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return board
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def attempt_rotate(piece, board, i, j):
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"""Attempt to rotate a piece."""
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rotated_piece = np.rot90(piece)
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if check_placement(rotated_piece, board, i, j):
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return rotated_piece
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return piece
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def clear_rows(board):
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"""Clear completed rows from the board."""
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clear_indices = np.where(np.all(board == 1, axis=1))[0]
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if clear_indices.size > 0:
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board = np.delete(board, clear_indices, axis=0)
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new_rows = np.zeros((len(clear_indices), board.shape[1]))
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board = np.vstack([new_rows, board])
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return board
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def calculate_shadow(piece, board, i, j):
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"""Calculate the shadow position for the current piece."""
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while check_placement(piece, board, i + 1, j):
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i += 1
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return i
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def display_board(stdscr, board, piece, i, j):
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"""Display the board and the piece."""
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stdscr.clear()
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shadow_i = calculate_shadow(piece, board, i, j)
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n, m = piece.shape
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for y in range(board.shape[0]):
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for x in range(board.shape[1]):
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char = " " # Default background
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if (
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y >= shadow_i
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and y < shadow_i + n
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and x >= j
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and x < j + m
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and piece[y - shadow_i, x - j]
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):
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char = "*" # Shadow
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elif y >= i and y < i + n and x >= j and x < j + m and piece[y - i, x - j]:
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char = "#" # Piece
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elif board[y, x]:
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char = "#" # Static pieces
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stdscr.addstr(y, x * 2, char)
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stdscr.refresh()
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def main(stdscr):
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curses.curs_set(0)
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stdscr.nodelay(True)
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stdscr.keypad(True)
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board = np.zeros((20, 10), dtype=int)
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piece_types = list(PIECES.keys())
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current_piece = PIECES[np.random.choice(piece_types)]
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START_POS = (0, 4)
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i, j = START_POS
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auto_gravity = True
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fall_rate = 0.5 # Seconds between falls
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# Initial instruction
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stdscr.addstr(
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22,
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0,
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"Press SPACE to start. Use keys (a=left, d=right, s=down, w=rotate, S=drop, G=toggle gravity, Q=quit):",
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)
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while stdscr.getch() != ord(" "):
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pass
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last_fall_time = time.time()
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while True:
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display_board(stdscr, board, current_piece, i, j)
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if not check_placement(current_piece, board, *START_POS):
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stdscr.addstr(22, 0, "GAME OVER! Press any key to exit.")
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stdscr.getch()
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break
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# Handle key inputs
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key = stdscr.getch()
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if key == ord("q"):
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break
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elif (
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key == ord("a")
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and j > 0
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and check_placement(current_piece, board, i, j - 1)
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):
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j -= 1
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elif (
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key == ord("d")
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and j + current_piece.shape[1] < board.shape[1]
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and check_placement(current_piece, board, i, j + 1)
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):
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j += 1
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elif key == ord("w"):
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new_piece = attempt_rotate(current_piece, board, i, j)
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if check_placement(new_piece, board, i, j):
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current_piece = new_piece
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elif key == ord("s"):
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if check_placement(current_piece, board, i + 1, j):
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i += 1
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else:
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board = place_piece(current_piece, board, i, j)
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board = clear_rows(board)
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current_piece = PIECES[np.random.choice(piece_types)]
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i, j = START_POS
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elif key == ord("S"):
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i = calculate_shadow(current_piece, board, i, j)
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board = place_piece(current_piece, board, i, j)
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board = clear_rows(board)
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current_piece = PIECES[np.random.choice(piece_types)]
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i, j = START_POS
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elif key == ord("g"):
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auto_gravity = not auto_gravity
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# Gravity effect
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if auto_gravity and time.time() - last_fall_time >= fall_rate:
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if check_placement(current_piece, board, i + 1, j):
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i += 1
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else:
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board = place_piece(current_piece, board, i, j)
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board = clear_rows(board)
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current_piece = PIECES[np.random.choice(piece_types)]
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i, j = START_POS
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last_fall_time = time.time()
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if __name__ == "__main__":
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curses.wrapper(main)
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