import numpy as np PIECES = { "O": np.array([[1, 1], [1, 1]]), # 2x2 block "I": np.array([[1, 1, 1, 1]]), # 4x1 horizontal bar "L": np.array([[1, 0], [1, 0], [1, 1]]), # L-shaped } def check_placement(piece, board, i, j): n, m = piece.shape if i + n > board.shape[0] or j + m > board.shape[1]: return False # Out of bounds # Check for overlap for x in range(n): for y in range(m): if piece[x, y] == 1 and board[i + x, j + y] == 1: return False return True def place_piece(piece, board, i, j): board[i : i + piece.shape[0], j : j + piece.shape[1]] += piece return board def attempt_rotate(piece, board, i, j): rotated_piece = np.rot90(piece) if check_placement(rotated_piece, board, i, j): return rotated_piece return piece def clear_rows(board, score): clear_indices = np.where(np.all(board == 1, axis=1))[0] if clear_indices.size > 0: board = np.delete(board, clear_indices, axis=0) new_rows = np.zeros((len(clear_indices), board.shape[1])) board = np.vstack([new_rows, board]) score = update_score(score) return board, score def calculate_shadow(piece, board, i, j): """Calculate the shadow (landing) position for the current piece.""" while check_placement(piece, board, i + 1, j): i += 1 return i def display_board(board, piece, i, j, score): display = board.copy() shadow_i = calculate_shadow(piece, board, i, j) n, m = piece.shape # Overlay shadow for x in range(n): for y in range(m): if piece[x, y] == 1: display[shadow_i + x, j + y] = 2 # Shadow with different marker # Overlay piece for x in range(n): for y in range(m): if piece[x, y] == 1: display[i + x, j + y] = 1 print( "\n".join( "".join("#" if x == 1 else "." if x == 0 else "*" for x in row) for row in display ) ) print(f"Score: {score}\n") def game_over(board): print("GAME OVER! The pieces reached the top.") # Optionally clear the board or exit the game return np.zeros_like( board ) # Clear the board and continue or call sys.exit() to end def update_score(score): return score + 1 def main(): score = 0 board = np.zeros((20, 10), dtype=int) piece_types = list(PIECES.keys()) current_piece = PIECES[np.random.choice(piece_types)] START_POS = (0, 4) # Starting position i, j = START_POS auto_gravity = True # Auto-gravity enabled by default while True: display_board(board, current_piece, i, j, score) if not check_placement(current_piece, board, *START_POS): board = game_over(board) continue command = input( "Enter command (a=left, d=right, s=down, w=rotate, S=drop, G=toggle gravity, Q=quit): " ) if command == "Q": break if command == "a" and j > 0 and check_placement(current_piece, board, i, j - 1): j -= 1 elif ( command == "d" and j + current_piece.shape[1] < board.shape[1] and check_placement(current_piece, board, i, j + 1) ): j += 1 elif command == "w": new_piece = attempt_rotate(current_piece, board, i, j) if check_placement(new_piece, board, i, j): current_piece = new_piece elif command == "s": if check_placement(current_piece, board, i + 1, j): i += 1 else: board = place_piece(current_piece, board, i, j) board, score = clear_rows(board, score) current_piece = PIECES[np.random.choice(piece_types)] i, j = 0, 4 elif command == "S": i = calculate_shadow(current_piece, board, i, j) board = place_piece(current_piece, board, i, j) board, score = clear_rows(board, score) current_piece = PIECES[np.random.choice(piece_types)] i, j = START_POS elif command == "G": auto_gravity = not auto_gravity if auto_gravity: if check_placement(current_piece, board, i + 1, j): i += 1 else: board = place_piece(current_piece, board, i, j) board, score = clear_rows(board, score) current_piece = PIECES[np.random.choice(piece_types)] i, j = START_POS if __name__ == "__main__": main()