tetris and snake in numpy
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import curses
import random
import numpy as np
def main(stdscr):
curses.curs_set(0) # Hide cursor
stdscr.nodelay(True) # Don't block I/O calls
stdscr.timeout(100) # Refresh rate
# Initialize the board
h, w = 20, 40 # Board dimensions
board = np.zeros((h, w), dtype=int)
snake = [(h // 2, w // 2)]
board[h // 2, w // 2] = 1
food = (random.randint(0, h - 1), random.randint(0, w - 1))
board[food] = 2 # Food position
direction = (0, 1) # Initial direction (right)
while True:
# Input handling
key = stdscr.getch()
if key in [ord("q"), ord("Q")]:
break
elif key in [ord("a"), ord("A")] and direction != (0, 1):
direction = (0, -1)
elif key in [ord("d"), ord("D")] and direction != (0, -1):
direction = (0, 1)
elif key in [ord("w"), ord("W")] and direction != (1, 0):
direction = (-1, 0)
elif key in [ord("s"), ord("S")] and direction != (-1, 0):
direction = (1, 0)
elif key == ord(" "): # Pause
stdscr.nodelay(False)
stdscr.getch()
stdscr.nodelay(True)
# Update snake position
head = (snake[0][0] + direction[0], snake[0][1] + direction[1])
head = (head[0] % h, head[1] % w) # Torus wrapping
if head in snake: # Check self-collision
break
snake.insert(0, head) # Move head
if head == food: # Check food collision
food = (random.randint(0, h - 1), random.randint(0, w - 1))
while food in snake:
food = (random.randint(0, h - 1), random.randint(0, w - 1))
else:
tail = snake.pop()
board[tail] = 0
board[head] = 1
board[food] = 2
# Draw the board
stdscr.clear()
for i in range(h):
for j in range(w):
char = " " if board[i, j] == 0 else "*" if board[i, j] == 1 else "O"
stdscr.addch(i, j, char)
stdscr.refresh()
curses.wrapper(main)