Commit Graph

12 Commits

Author SHA1 Message Date
Michael Pilosov
ba1d993676 feat: move engine fully client-side; serve as static; add save/export
Gameplay (legal moves, move application, pressure maps, PGN parsing) now runs
entirely in the browser via a chess.js port of engine.py (static/engine.js +
vendored chess.min.js). The app no longer calls the server during play, so it
stays instant and works even when the backend is scaled to zero or offline.

- engine.js: line-for-line port of engine.py; parity-verified identical output
  (pressure, FEN, status, SAN/UCI) across all 10 built-in games / 829 frames.
- app.js: replace all /api fetches with local engine calls; graceful PGN parse
  errors; asset paths moved to root for static serving.
- Save games to localStorage + load from the game dropdown; export any game as
  a .pgn file. Minimal additive UI in the existing export row.
- games.json generated from games.py (scripts/export_games.py).
- Production Dockerfile -> static-web-server (~9MB image, was ~150MB python).
- make dev -> bun static server; add make games / make parity targets.
- app.py kept as optional fallback (serves static app + /api routes).
- parity/: automated JS-vs-python engine parity test.

git diff stat:

 16 files changed, 722 insertions(+), 128 deletions(-)
2026-06-25 19:41:55 +00:00
Michael Pilosov
94e890f3ca fix: rewinding and replaying a move now overwrites the line instead of appending
doMove only truncated moves/frames on the first divergence (forkPoint===null).
Subsequent rewind+move appended to the end of the line, corrupting the game
state irrecoverably. Always truncate to the current point before pushing.
Drop the dead forkedMoves state.
2026-06-25 19:29:27 +00:00
Michael Pilosov
1d8d8cec14 fix playback buttons: flex-basis 0 for proportional sizing, full width 2026-06-25 19:15:29 +00:00
Michael Pilosov
4ab86fa6a0 refactor: playback buttons full-width with double-triangle ff/rw icons
- btn-prev/next now use |◄ / ►| (single triangle + bar, was btn-start/end)
- btn-start/end now use |◄◄ / ►►| (double triangle + bar)
- playback-buttons row fills full width with flex:1 on all buttons
- outer two buttons (start/end) slightly smaller via flex:0.65 + 13px SVG
2026-06-25 19:08:00 +00:00
Michael Pilosov
1c04782db5 ui: replace emoji playback icons with SVG, restyle pressure controls
- All 5 playback buttons now use inline SVG triangles/bars — no more
  emoji rendering on iOS/Android
- Pause icon in togglePlay() also switches to SVG
- Radio mode toggle becomes a segmented pill control (own row, full width)
- Piece/Board checkboxes each get their own tap-friendly row (min 2.5rem tall)
2026-06-25 19:00:50 +00:00
Michael Pilosov
f6d1b3a56c Add source link footer pointing to GitHub repo 2026-04-07 12:25:26 -06:00
Michael Pilosov
abfd7fedc8 Add Dockerfile and health endpoints 2026-04-06 15:54:20 -06:00
Michael Pilosov
185a08fa8b Rebalance built-in games (max 2 per player) 2026-04-06 15:34:23 -06:00
Michael Pilosov
46955f0644 Cache built-in game parsing to avoid recomputation per request 2026-04-06 15:34:23 -06:00
Michael Pilosov
0a7cdc0f15 Drop --reload from CLI, bump to 0.1.1 2026-04-05 23:01:14 -06:00
Michael Pilosov
ff29a3cd4e Add CLI args for host, port, workers, and reload 2026-04-05 22:54:20 -06:00
Michael Pilosov
20dca2eefa Restructure as src-layout Python package with bundled static assets 2026-04-05 22:52:45 -06:00