Compare commits

...

2 Commits

  1. 21
      main.py

21
main.py

@ -32,13 +32,14 @@ def attempt_rotate(piece, board, i, j):
return piece
def clear_rows(board):
def clear_rows(board, score):
clear_indices = np.where(np.all(board == 1, axis=1))[0]
if clear_indices.size > 0:
board = np.delete(board, clear_indices, axis=0)
new_rows = np.zeros((len(clear_indices), board.shape[1]))
board = np.vstack([new_rows, board])
return board
score = update_score(score)
return board, score
def calculate_shadow(piece, board, i, j):
@ -48,7 +49,7 @@ def calculate_shadow(piece, board, i, j):
return i
def display_board(board, piece, i, j):
def display_board(board, piece, i, j, score):
display = board.copy()
shadow_i = calculate_shadow(piece, board, i, j)
n, m = piece.shape
@ -69,7 +70,7 @@ def display_board(board, piece, i, j):
for row in display
)
)
print()
print(f"Score: {score}\n")
def game_over(board):
@ -79,8 +80,12 @@ def game_over(board):
board
) # Clear the board and continue or call sys.exit() to end
def update_score(score):
return score + 1
def main():
score = 0
board = np.zeros((20, 10), dtype=int)
piece_types = list(PIECES.keys())
current_piece = PIECES[np.random.choice(piece_types)]
@ -89,7 +94,7 @@ def main():
auto_gravity = True # Auto-gravity enabled by default
while True:
display_board(board, current_piece, i, j)
display_board(board, current_piece, i, j, score)
if not check_placement(current_piece, board, *START_POS):
board = game_over(board)
continue
@ -117,13 +122,13 @@ def main():
i += 1
else:
board = place_piece(current_piece, board, i, j)
board = clear_rows(board)
board, score = clear_rows(board, score)
current_piece = PIECES[np.random.choice(piece_types)]
i, j = 0, 4
elif command == "S":
i = calculate_shadow(current_piece, board, i, j)
board = place_piece(current_piece, board, i, j)
board = clear_rows(board)
board, score = clear_rows(board, score)
current_piece = PIECES[np.random.choice(piece_types)]
i, j = START_POS
elif command == "G":
@ -134,7 +139,7 @@ def main():
i += 1
else:
board = place_piece(current_piece, board, i, j)
board = clear_rows(board)
board, score = clear_rows(board, score)
current_piece = PIECES[np.random.choice(piece_types)]
i, j = START_POS

Loading…
Cancel
Save