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@ -32,13 +32,14 @@ def attempt_rotate(piece, board, i, j): |
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return piece |
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def clear_rows(board): |
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def clear_rows(board, score): |
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clear_indices = np.where(np.all(board == 1, axis=1))[0] |
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if clear_indices.size > 0: |
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board = np.delete(board, clear_indices, axis=0) |
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new_rows = np.zeros((len(clear_indices), board.shape[1])) |
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board = np.vstack([new_rows, board]) |
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return board |
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score = update_score(score) |
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return board, score |
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def calculate_shadow(piece, board, i, j): |
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@ -48,7 +49,7 @@ def calculate_shadow(piece, board, i, j): |
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return i |
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def display_board(board, piece, i, j): |
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def display_board(board, piece, i, j, score): |
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display = board.copy() |
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shadow_i = calculate_shadow(piece, board, i, j) |
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n, m = piece.shape |
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@ -69,7 +70,7 @@ def display_board(board, piece, i, j): |
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for row in display |
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) |
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) |
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print() |
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print(f"Score: {score}\n") |
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def game_over(board): |
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@ -79,8 +80,12 @@ def game_over(board): |
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board |
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) # Clear the board and continue or call sys.exit() to end |
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def update_score(score): |
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return score + 1 |
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def main(): |
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score = 0 |
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board = np.zeros((20, 10), dtype=int) |
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piece_types = list(PIECES.keys()) |
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current_piece = PIECES[np.random.choice(piece_types)] |
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@ -89,7 +94,7 @@ def main(): |
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auto_gravity = True # Auto-gravity enabled by default |
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while True: |
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display_board(board, current_piece, i, j) |
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display_board(board, current_piece, i, j, score) |
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if not check_placement(current_piece, board, *START_POS): |
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board = game_over(board) |
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continue |
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@ -117,13 +122,13 @@ def main(): |
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i += 1 |
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else: |
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board = place_piece(current_piece, board, i, j) |
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board = clear_rows(board) |
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board, score = clear_rows(board, score) |
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current_piece = PIECES[np.random.choice(piece_types)] |
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i, j = 0, 4 |
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elif command == "S": |
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i = calculate_shadow(current_piece, board, i, j) |
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board = place_piece(current_piece, board, i, j) |
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board = clear_rows(board) |
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board, score = clear_rows(board, score) |
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current_piece = PIECES[np.random.choice(piece_types)] |
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i, j = START_POS |
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elif command == "G": |
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@ -134,7 +139,7 @@ def main(): |
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i += 1 |
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else: |
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board = place_piece(current_piece, board, i, j) |
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board = clear_rows(board) |
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board, score = clear_rows(board, score) |
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current_piece = PIECES[np.random.choice(piece_types)] |
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i, j = START_POS |
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